Feather in the Wind
I could write BOOKS about my game,
but who's got time for that? here's a tl;dr version:
> it's a pet raising game
> it's kinda-sorta pokemon like
> it's a 2D game, made by a program called RMXP
> I've been working on it on and off for years.
> during that time, I improved my pixel-art, made up a story, characters, made graphics, pet designs, battle moves, maps. also, I learned a scripting language, so now I can force RMXP to do stuff it wasn't meant to do.
> I had a demo with trainer battles, a farm to store your pets, and a trading system. I'm currently re-making these from scratch (due to bugs, messiness), but this will give you an idea of what the game will be like.
> I'm working on this 1-2 hours a day, so I'll have a demo up eventually.
> join team silverwind, pretty please?
Ideally, I'm looking to gather a group of people, to work on this game.
you don't have to commit to anything (hey it's a forum, one day you're here, the next you move on), and you'll be in the game credits, naturally.
there are various ways to help- be it pet ideas, plot events, bad-guys/boss ideas, making sprites, tiles and maps. feel free to PM me if you wish to be a part.
> if you read this far, I'm impressed ;)
enough talk, have some pictures
new >> all current spritesin-game screenshots:
will add tomorrow. possibly
> menu /battle screen is w.i.p
> I think I'll change the tileset completely, cause of reasonspet sprites:
sketches of all pets (click for a bigger version)Game Features:
1. Monster types
There are 12 types, 4 in each group
- Emotion: .........Flare, Solar, Charge, Ghost
- Desire: ............Earth, Metal, Fight, Shadow
- Mind: ..............Stream, Sky, Frost, Sonic
2. Branched evolution
each group gives a different kind of energy, which will affect the way your Topmon evolves.
(think of Eevee / Digimon's evolution system)
3. Exciting Battles
because everyone love a good battle system!
send your pets to do friendly battles with other 'pet trainers'
> single, double or triple battles.
> special battle moves, ie:
--- Body Clash- the heavier the user is, the greater the damage.
--- Last Guard- this move is twice more powerful , if used by the player's last remaining pet.
> new & interesting battle tactics-
-- - grab hold of the foe, making both your and his moves always hit.
--- counter foe's attack with your own. if yours is stronger, you block it & deal damage.
--- soar/burrow/climb to avoid all direct attacks
-- - defend an ally by taking an attack directed at it.
--- and more!
6. pet abilities
your pets can do more than just battle. they each have a special ability:
ie: open locked doors, taking you underground, and more.
7. interact with your pet
you can select one pet, which will follow you on the map.
your pet can communicate by telepathy, so you can 'talk' to it.
they each have their own personality and a 'friendship' value.
> they can react to what is happening around them
--- plot events,
--- winning a battle, etc
> they sometimes act on their own
--- pick up items for you, etc
8. Power to the people
in this game, players can make a difference!
- breed pets to create pets with better stats/ other colors /even other type.
- submit your own pet & share it with other players: as evolution/pre-evo, or a separate line.
- submit yourself as an in-game trainer!
- trade with other players
^ note the game isn't online, so any player interaction will be done in the game website.
9. and yes, there's a plot too :)
The 'main hero' is a fresh trainer, and all he wants is to enjoy traveling with his first pet- a wild Impyro (pet name) which he found injured and starved in the woods. but wild-caught pets are never heard of. nobody knows how his pet understands him. don't you have to tame the pet since birth, and slowly teach it what each battle command you say means? and why does he sometimes think he can hear it talk? what happened that day, when he found himself in front of his home, having no memory of getting there, tightly holding a feather?